case study 1. killer game ‘blue whale’
russia is considered the homeland of ‘blue whale’. the game surfaced on the internet in 2013 and activated itself over the course of time. from november 2015 to april 2016 130 teenage suicides cases were recorded across russia.
case study 2. game ‘momo’
in august 2018 it was reported that a new game ‘momo’ surfaced on the internet. ‘momo’s avatar image depicts japanese artist keisuke aisawa’s work ‘mother-bird’.
exercise: verify a single story through different methods
it's especially important to verify a story through open sources and using various verification methods when you have very little information about its media source and there is a possibility you are dealing with a hidden web page.
exercise 1.1. selection of topic for a news story
the aim of the exercise is to help participants understand criteria for identifying newsworthiness of a story. the exercise consists of three stages: the first stage involves the selection of topic based on personal experience, the second stage envisages the same but based on the experience of other people, and the third stage involves discussion.
exercise 1.2. inverted pyramid
the aim of exercise is to help participants develop skills of structured news writing.
games / quizzes
grandma’s album keeps a lot of interesting photos. help her recall forgotten location shown on her old photos.
the goal of the game is to develop a player’s skills of identifying, preventing and responding to cyberbullying threats.
hate or tolerate
imagine that you are a journalist. the game gives you an opportunity to independently build a story and publish it, seek sources, verify facts, balance opinions and more importantly, test yourself whether you are a tolerant or intolerant reporter.