case study 1. killer game ‘blue whale’
russia is considered the homeland of ‘blue whale’. the game surfaced on the internet in 2013 and activated itself over the course of time. from november 2015 to april 2016 130 teenage suicides cases were recorded across russia.
case study 2. game ‘momo’
in august 2018 it was reported that a new game ‘momo’ surfaced on the internet. ‘momo’s avatar image depicts japanese artist keisuke aisawa’s work ‘mother-bird’.
exercise 1.1. selection of topic for a news story
the aim of the exercise is to help participants understand criteria for identifying newsworthiness of a story. the exercise consists of three stages: the first stage involves the selection of topic based on personal experience, the second stage envisages the same but based on the experience of other people, and the third stage involves discussion.
exercise 1.2. inverted pyramid
the aim of exercise is to help participants develop skills of structured news writing.
exercise 1.3. agenda setting
the process of editorial decision-making implies the selection of important information, during which media, apart from informing society about current events filters out certain information too. various factors may impact the agenda setting by media. the aim of the exercise is to help the participants develop decision making skills as well as skills of critical analysis of those factors which may affect agenda setting.
games / quizzes
grandma’s album keeps a lot of interesting photos. help her recall forgotten location shown on her old photos.
the goal of the game is to develop a player’s skills of identifying, preventing and responding to cyberbullying threats.
hate or tolerate
imagine that you are a journalist. the game gives you an opportunity to independently build a story and publish it, seek sources, verify facts, balance opinions and more importantly, test yourself whether you are a tolerant or intolerant reporter.
shopping in milan
the game aims at identifying a degree of a player’s awareness on the need to protect personal data and cyber hygiene and how it affects his/her daily life.
measure the truth and your nose!
a player evaluates credibility of information and various propaganda methods. to do so, the player must select one of four alternative answers. if the answer is incorrect, player’s nose will grow in pinocchio's style. if the answer is correct, the nose will shorten and take on a perfect shape.